What VR customers check
Someone considering a virtual reality session wants to know which games are available, whether they can play with friends in the same session, how long a session lasts and what it costs. Clubs taking walk-ins leave stations idle midweek and turn groups away at weekends. Parents need age guidance and motion-sickness information that nobody publishes, so they simply do not bring children.
What we build for a club
First, a game catalogue with genre, player count and age guidance, since content is the reason to come and the reason parents hesitate. Second, station booking by the hour with live availability, which fills the weekday hours that walk-in trade never reaches. Third, group and multiplayer sessions bookable together, because this is a social activity and single-station pricing misses it. Fourth, party packages and corporate sessions, plus pricing published, so groups can plan without calling.
